Another TrailerFarm project for the client WarGaming.Net for their World Of Tanks franchise. The model came from the client, but I handled everything else including rigging and animating the vehicle using the Drive plugin for C4D, creating all the camera animation, environment creation, lighting, surfacing and rendering using the Unreal Engine. The tank was pulled into Unreal as a number of Alembic caches.
I delivered 2 versions of the sequence with differing lighting. The first is a more natural, typically “WW2” look and the second pushed to have more of a sunset vibe.
The following images show the environment that I built in Unreal for the sequence. Liberal use of Megascans assets with some custom shaders for the terrain to blend a muddy road with surrounding dirt.
Having recently acquired a license of U-Render for C4D I did a quick test with the rigged tank asset to see how the quality would compare with Unreal. Although the result was good, Unreal was definitely the superior of the two and offered the most feature rich and performant workflow overall. Despite this, U-Render has the convenience of being integrated directly in the host application so saves a lot of time moving data around. I’ll be looking to use U-Render on a future project to more effectively test its production readiness.