I have a passion for creating large open world terrains and filling them with stuff. Having said that I’ve yet to find a pipeline that I am entirely happy with - one that lets me work quickly, largely procedurally, and delivers a high degree of control at the same time as good quality results. I’ve tinkered with Houdini, World Machine, World Creator and others, but find those pipelines somewhat cumbersome and often slow when dealing with very large terrains. The following images are from some recent tests using new features in Map Magic 2 for Unity. The terrain is roughly 16km square with dense grass coverage and forests. Leveraging Nature Renderer, the Vegetation Engine and Amplify Imposters results in a 100fps+ frame rate when rendering with HDRP at 1080p with volume lighting and heavy post-processing. Although somewhat lacking in variation and detail this large open space took very little time to build which leaves exponentially more time to spend on details where they matter.