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Simplygon Technology Demo

This project had 2 major elements to it with all work completed in Unreal Engine 4 - a non interactive, cinematic “explainer” video and a fully interactive technical demo that could be used at industry events. I worked on both of these, providing character modelling, rigging, shader setup, all the balloon simulations, and technical animation support for the main character in the explainer video. For the technical demo, I built a fully interactive space in which the user would be guided around a series of compartmentalised scenarios showcasing Simplygon tech. This was all built using an extensible blueprint framework that could be easily expanded upon and used in future demo’s.

Shown below are a range of in-editor captures showing some of the Blueprint framework for interaction and the Point-of-interest system I built to transition between the various engine feature samples. I also built an extensive UI system to handle all the onscreen text used to explain how things function.