Here’s a load of stuff with no specific place to go. These are RnD things, cancelled projects, smaller projects not worth a page of their own, etc…
This first series of images is from a piece completed for a company SandboxVR who build multi-player VR experiences. They needed a series of post session player animations layered with motion graphics that would also work as attract animations for passers-by. I did the look-development for this as well as all the lighting and camera animation. All rendered in Unity.
This next piece shows early content created for a game promo at the TrailerFarm. Unfortunately this got cancelled by the client due to the project itself being too early in development to have any clear direction. Again, this was all rendered in Unity and I did all the look-dev, surfacing, lighting and rendering. The character models we received from the client were in a very inconsistent stage of finish, so I had to pull them all into Substance Painter and re-work all the textures to improve the overall quality based on their original references. I also had to re-rig all the characters since their original assets were built in 3D Studio Max and only Maya animators were available. I used my custom rigging pipeline to achieve all this in a timely manner and the client had various discussions with us about the pipeline - hence the last image showing my setup in Maya.
Some look-dev for a very short promo piece we did at The TrailerFarm. Unity again for this one. The model is from the client, look-dev by me.
The following video was a test I did for The TrailerFarm to show how the Unreal Engine could be used for a CSR project to replace the very slow offline rendering approach (VRay) that was being used at the time. The vehicle model came from the client. I handled the look-dev, camera animation, lighting and rendering, as well as creating car-paint and glass shaders.
Another Unity rendered project. I did all the look-dev, camera animation, vfx, lighting and rendering.
This next video shows a little self-initiated Unity project that I built over the course of a few evenings. It was a simple turn based battle game. More an exercise in setting things up using the (at the time) recently announced scriptable objects. I built a very simple AI manager that would determine which player character to attack. I later added health bars and basic abilities but unfortunately didn’t record any of that :/