Another TrailerFarm contract. I was brought in to handle the lighting and rendering side of things as well as fulfulling a range of other tasks including scene assembly for the exterior shots, camera animation and other cinematic work. I also created a number of visual effect assets for various shots, including the fire extinguisher in the closing shot which was simulated using PhoenixFD in 3DS Max, rendered using VRay and composited with the sequence ouput. Unity 2019 and HDRP was used for the base render leveraging the clients existing game assets.
The following video shows a viewport capture of the PhoenixFD sim in Max using the high quality GPU preview.
The following images are frames from the final sequence render. Heavy use of Unity’s HDRP advanced lighthing, atmospherics and post processing were leveraged to achieve the desired look.