A short project completed with The TrailerFarm for the new Wizards Unite AR mobile game. I handled all the camera work for this one as well as the transition sequences where the camera flies “into” the animating vignettes on the pages.
The whole thing was rendered using Unity and I took vaious assets from the internal team at The TrailerFarm, such as the crime scene and alley-way sets and animated page videos and handled all the scene composition, lighting, vfx and final render. I also had to write a develop a couple of custom shaders to integrate the video elements onto the underlying static pages and a custom C# script that would halt Timeline playback until all page videos had loaded to avoid frame offsets.
To achieve the transition sequences where the animating camera moves into the images of the crime scene and alley-way, I set up two instances of the camera, one of which was rendering to a separate render target applied as a texture to the page image. Keeping the shot camera static, when the main camera got close enough to the page to fill the frame, I would start animating the shot camera giving the illusion that the camera was moving through the space when the main camera is actually static and we’re “seeing” what the shot camera is seeing - think of this as sitting too close to the TV!
The following video shows the second of the two transition sequences where the camera appears to travel into the page and down an alley-way.