A recent trailer created for the game “Deaths Door”. This was rendered entirely in Unity using the legacy render pipeline. Heavy use of post processing was used to achieve the overall look, as well as leveraging Aura 2 for the volumetrics. I was responsible for look-dev, lighting, atmospherics, visual effects and some surfacing work. Most of the assets came from the clients actual game project, but others such as the door at the end of the sequence were bespoke. I also had to re-build the clients custom toon shader used on the characters in Amplify Shader Editor in order to add additional features, such as rim-light, and provide extended support for additional scene lights (the existing shader only supported a single direational light source).